wolfGameDefineItem
Wolf Territoriesinteger wolfGameDefineItem(string name, list rules)
Define a game item (seeds, wheat, bread, lockpicks, a sword): label, icon (a texture key; or a short text glyph), max (per player, 0 = no limit), order; kind ("" | weapon | armour | spell | consumable | material); for weapons and armour a slot (weapons: main, off, ranged; armour: off, head, body, hands, legs, feet, neck, ring) and display stats - damage, range, firemode, magazine, ammo (its ammunition item), twohand (main only), defence. Only the game's owner.
Parameters
| Type | Name |
|---|---|
| string | name |
| list | rules |
How players use it, and more examples: the Wolf Roleplay guide.
Ours alone. Grid features you will not find on any other OpenSimulator grid.