Forgot? Join

Scripting

LSL Guide

Every script function this grid actually runs, read straight from the region software rather than copied from a wiki — including the wolf* functions that exist only here.

Functions · Constants

wolfGameDefineItem

Wolf Territories
integer wolfGameDefineItem(string name, list rules)

Define a game item (seeds, wheat, bread, lockpicks, a sword): label, icon (a texture key; or a short text glyph), max (per player, 0 = no limit), order; kind ("" | weapon | armour | spell | consumable | material); for weapons and armour a slot (weapons: main, off, ranged; armour: off, head, body, hands, legs, feet, neck, ring) and display stats - damage, range, firemode, magazine, ammo (its ammunition item), twohand (main only), defence. Only the game's owner.

Parameters

TypeName
string name
list rules

How players use it, and more examples: the Wolf Roleplay guide.

Energy 10

Ours alone. Grid features you will not find on any other OpenSimulator grid.

More in Wolf Territories