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Scripting

LSL Guide

Every script function this grid actually runs, read straight from the region software rather than copied from a wiki — including the wolf* functions that exist only here.

Functions · Constants

wolfGameCombatText

Wolf Territories
integer wolfGameCombatText(string avatar, string at, integer amount, string kind, string colour)

A floating combat number: over the target `at` (damage dealt, with a hit marker) or over the player (at = the player or "": damage taken). Kind: hit, crit, heal, miss, dodge, block, immune, absorb. Colour #rrggbb or "".

Parameters

TypeName
string avatar
string at
integer amount
string kind
string colour

How players use it, and more examples: the Wolf Roleplay guide.

Energy 10

Ours alone. Grid features you will not find on any other OpenSimulator grid.

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