llPassCollisions
LSLvoid llPassCollisions(integer pass)
Configures how collision events are passed to scripts in the linkset.\ If Pass == TRUE, collisions involving collision-handling scripted child prims are also passed on to the root prim. If Pass == FALSE (default behavior), such collisions will only trigger events in the affected child prim.
Parameters
| Type | Name |
|---|---|
| integer | pass |
Energy
10
The Linden Scripting Library — what every SL-compatible grid provides.
More in LSL
integer llGetScriptState(string name)
list llList2ListStrided(list src, integer start, integer end, integer stride)
integer llFloor(float f)
void llSetForceAndTorque(vector force, vector torque, integer local)
void llSetLinkSitFlags(integer linknum, integer flags)
string llGetSubString(string src, integer start, integer end)
vector llGetAccel()
void llLookAt(vector target, float strength, float damping)