llEdgeOfWorld
LSLinteger llEdgeOfWorld(vector pos, vector dir)
Checks to see whether the border hit by Direction from Position is the edge of the world (has no neighboring region).\ Returns TRUE if the line along Direction from Position hits the edge of the world in the current simulator, returns FALSE if that edge crosses into another simulator.
Parameters
| Type | Name |
|---|---|
| vector | pos |
| vector | dir |
Energy
10
The Linden Scripting Library — what every SL-compatible grid provides.
More in LSL
list llListInsertList(list dest, list src, integer start)
key llGetCreator()
integer llGetStatus(integer status)
key llGetObjectLinkKey(key objectid, integer linknum)
vector llGetRegionSunDirection()
integer llLinksetDataWriteProtected(string name, string value, string pass)
void llRemoveFromLandBanList(string avatar)
void llMakeSmoke(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset)