llDetectedType
LSLinteger llDetectedType(integer number)
Returns the type (AGENT, ACTIVE, PASSIVE, SCRIPTED) of detected object.\ Returns 0 if number is not a valid index.\ Note that number is a bit-field, so comparisons need to be a bitwise checked. e.g.:\ integer iType = llDetectedType(0);\ {\ // ...do stuff with the agent\ }
Parameters
| Type | Name |
|---|---|
| integer | number |
Energy
10
The Linden Scripting Library — what every SL-compatible grid provides.
More in LSL
rotation llGetCameraRot()
void llParticleSystem(list rules)
void llListenControl(integer number, integer active)
vector llDetectedGrab(integer number)
float llTan(float f)
key llCreateKeyValue(string key, string value)
integer llManageEstateAccess(integer action, string avatar)
void llSensorRepeat(string name, string id, integer type, float range, float arc, float rate)