llDetectedTouchUV
LSLvector llDetectedTouchUV(integer index)
Returns a vector that is the texture coordinates for where the prim was touched.\ The X and Y vector positions contain the U and V face coordinates respectively.\ TOUCH_INVALID_TEXCOORD is returned if the touch UV coordinates cannot be determined (e.g. when the viewer does not support this function).
Parameters
| Type | Name |
|---|---|
| integer | index |
Energy
10
The Linden Scripting Library — what every SL-compatible grid provides.
More in LSL
void llSetParcelMusicURL(string url)
rotation llAxes2Rot(vector fwd, vector left, vector up)
integer llGetLinkNumber()
rotation llAxisAngle2Rot(vector axis, float angle)
integer llGetLinkNumberOfSides(integer link)
integer llGetParcelMaxPrims(vector pos, integer sim_wide)
void llRegionSayTo(string target, integer channelID, string text)
integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide)