Forgot? Join
Viewer comparison

Three ways in.
One grid.

Firestorm is the desktop viewer most OpenSim residents already know. WolfViewer is our build of that same Firestorm, tuned for Wolf Territories Grid and carrying everything we have added since. WolfStorm is our own viewer, written from scratch, that runs in a browser tab.

All three log into the same world with the same avatar, inventory, chat and voice. This page is the honest, row-by-row account of what each one does.

At a glance

The three viewers

The standard desktop viewer

Firestorm

Made by the Firestorm team for Second Life and OpenSim. Install it, add our grid address, and log in.

Version
7.2.4
Runs on
Windows, Mac, Linux
Built by
The Firestorm team

Best if you already run Firestorm for other grids and want one viewer for everything.

Firestorm website (opens in a new tab)
Firestorm, tuned for this grid

WolfViewer

The same Firestorm 7.2.4, pre-set to Wolf Territories Grid, with voice working out of the box and every Wolf feature below built in.

Version
7.2.4-w12, 6 Sep 2026
Runs on
Windows, Mac, Linux
Built by
Us, from the Firestorm source

Best for the full desktop experience here: building, RLVa, every preference, plus the water, joysticks and glass skin.

Download WolfViewer
Our own viewer, in a browser tab

WolfStorm

Written from the ground up in JavaScript and WebGL. Nothing to install: open the link, log in, and you are in-world.

Version
2026.09.06.1
Runs on
Chrome, Edge or Brave
Built by
Us, from scratch

Best for instant access, classrooms and locked-down machines, screen sharing, and trying VR.

Launch WolfStorm (opens in a new tab)
Feature by feature

What each viewer does

  • Has it
  • Has it, with a note
  • Does not have it
Feature comparison of Firestorm, WolfViewer and WolfStorm
Feature Firestorm WolfViewer WolfStorm
Getting in
Runs in a browser tab, nothing to installOpen a link and log in.NoNoYes
Desktop install for Windows, Mac and LinuxYesYes, with a note:Windows installer, Mac disk image for Intel and Apple Silicon, Linux archiveYes, with a note:Not needed
Pre-set to Wolf Territories GridLog straight in, no grid address to paste.Yes, with a note:Add the grid yourselfYesYes
Other OpenSim gridsYesYes, with a note:Grid manager; Wolf Territories stays the defaultYes, with a note:Grid picker on the login screen; add your own
Installs alongside your existing FirestormIts own settings and cache, so nothing you use today is touched.NoYesYes, with a note:Nothing is installed
Works on locked-down school and work machinesNo admin rights needed.NoNoYes
Always on the current buildYes, with a note:Download each updateYes, with a note:Download each updateYes, with a note:Refresh the page
Free to useYesYesYes
Source code on GitHubYesYesNo
Look and feel
WolfGlass dark slate and lime skinMatches wolf-grid.com, translucent floaters.Yes, with a note:Firestorm's own skinsYes, with a note:Default; switch back in Preferences › SkinsYes, with a note:Default glass theme
Transporter teleportA shower of light around the avatar; the world stays visible instead of a progress screen.NoYesYes
Analogue joysticks for camera and movementThe knob follows your finger or mouse; push further to move faster.Yes, with a note:Arrow buttonsYesYes, with a note:Mouse or touch
Water and terrain
Real waves on the waterSwell as geometry, not a flat plane with a normal map.Yes, with a note:Flat plane, normal-map shadingYesYes
Sea state from the region's own environment settingsHeight, wavelength and direction follow the region.NoYesYes
Spectral wind sea (FFT) with whitecapsWind waves and chop computed on the GPU every frame.NoYesYes, with a note:Needs a WebGL2 GPU with float render targets
Shore-aware waterBreakers steepen as they shoal, swash pulses up the beach, rivers and harbours stay calm.NoYesYes
Underwater: Snell's window, sunlight shafts, causticsNoYesYes, with a note:Sunlight shafts in 2D mode only
Boat wash and wakePropeller wash, Kelvin V and bow churn stamped into the water.NoYesYes
Boats rock on the waterHulls bob and tilt with the swell they are sitting on; riders come along.NoYesYes
Water on any prim described "wolfwater"A builder types one word and the prim's top face becomes water.NoYesYes
Natural waterStreams along the terrain's drainage lines, pools in its hollows, from the heightmap.NoYes, with a note:On by defaultYes, with a note:On by default
Enhanced terrainPer-pixel composition, snow in high hollows, cliffs sampled triplanar.NoYes, with a note:Off by defaultYes, with a note:Off by default
RainNoNoYes, with a note:World menu toggle
Environment day cycles and the region's shared environmentYesYesYes, with a note:Sunrise, noon, sunset, midnight and the shared region environment
PBR materialsYesYesYes
Draw distance up to 1024 mYesYesYes, with a note:Default 256 m, up to 1024 m
Linden trees and grassYesYesYes
Graphics preset chosen for your GPUYes, with a note:On first runYes, with a note:On first runYes, with a note:At every start, with live tuning when the frame rate drops
Getting around
3D terrain mini-mapYes, with a note:2DYes, with a note:Default; 2D toggle in the mini-map menuYes
3D terrain view on the world mapOrbit the region's terrain and double-click to teleport.NoNoYes
Favourites bar, landmarks and teleport historyYesYesYes
Chat translatorIncoming and outgoing chat and IM.Yes, with a note:Needs your own Google, Azure or DeepL keyYes, with a note:Built in, no key neededYes, with a note:Built in, no key needed
Music stream titles and album coversYes, with a note:Stream Title window; titles never arrived in the OpenSim buildYes, with a note:Titles fixed; album covers opt-inNo
Avatar, building and everything else
Mesh bodies, attachments, outfits and the appearance editorYesYesYes
Animation Override (AO)YesYesYes
Full inventory, with drag-to-give in IMsYesYesYes
Radar and nearby peopleYesYesYes
Profiles with picks and classifiedsYesYesYes
Building and edit toolsYesYesYes
LSL script editorYesYesYes
Mesh, texture, animation and sound uploadYesYesYes
Region and estate toolsYesYesYes
RLVaYesYesNo
Every Firestorm preference, floater and phototoolYesYesYes, with a note:The core set
Voice, media and VR
Voice through WolfVoice (WebRTC)Positional voice; you hear people where they stand.Yes, with a note:Current 7.x build; see the Voice FAQYes, with a note:Out of the box, with the fix for 7.2.4's WebRTC start-up failure on OpenSimYes, with a note:Yes, including in VR
Media on a prim and audio streamsYesYesYes
Share your screen onto a primShow a screen or window to everyone in the room.NoNoYes
Dictate chat and have chat read aloudSpeech to text, and text to speech.NoNoYes, with a note:Opt-in, in Preferences › Wolfstorm
VR headset (WebXR: Quest, Vive, Index)NoNoYes, with a note:Early days: it works, performance is still improving

Compared on 6 September 2026 against Firestorm 7.2.4, WolfViewer 7.2.4-w12 and WolfStorm 2026.09.06.1. WolfViewer is built from the Firestorm source, so anything Firestorm can do, WolfViewer can do too. The water, terrain and interface rows are ported between WolfViewer and WolfStorm with the same numbers in both, so a marina, a shoreline or a teleport looks the same whichever you use.

Which should I use?

A short answer

Pick Firestorm when

  • You already run it for other grids and want one viewer.
  • You do not mind adding our grid address by hand.

Pick WolfViewer when

  • You want everything Firestorm does, set up for this grid in one click.
  • You are building, scripting, or want RLVa and every preference.
  • You want the real sea, natural water and the glass skin on the desktop.

Pick WolfStorm when

  • You want in now, with nothing to install.
  • You are on a school, college or work machine.
  • You want to share your screen, dictate chat, or try a VR headset.

It is not a one-way door. All three talk to the same grid and share the same voice, so plenty of people use WolfViewer at home and WolfStorm wherever they happen to be.

Ready when you are

You need a Wolf Territories Grid avatar for any of them, and that is free.